Projects Panel

Projects:

Friday, 7 April 2017

_holdline

_holdline is a passion project of mine, it's still under development - the start screen UI and minor gameplay features are the only things left to be implemented, however.



But what is _holdline, TOD?
_holdline is a less forgiving reworking of the classic Breakout game. It is also influenced by classics Pong and Space Invaders.

_holdline frees up the paddle from its restricted single plane-of-movement, and allows you to move the paddle over the entire playing field. It also allows greater choice in the direction in which you fire the ball when you are in striking range.

In exchange for these greater powers, I have increased the difficulty of the objectives, with enemies capable of damaging you and moving, as opposed to the static blocks of the old Breakout.

Why?
As you may know, this is part of my initiative to build up a decent online body of work in order to better appeal to potential employers. It's a bit of a "notice me, senpai", and I hope to God that that last sentence doesn't cost me a job.

Where can I get it?
Well, I'm currently hosting it on my fancy itch.io page, as a trial edition. If you're too lazy to jump pages and give a young indie game dev some clicks, I've embedded the whole thing at the bottom of the page so you can just play it right now, please.

EDIT: As of 14:38, 07/04/17 GMT, the source code of the _holdline prototype is available on Github. Capx files are available for working in Construct 2, and the full source code is also available for raw editing.

Controls
The only controls you'll need are your mouse and your arrow keys. Wait until the ball is above the paddle, aim, and click to fire. Survive for as long as you can and let me know how you scored!


No comments:

Post a Comment