The Inquest - Cursed Sword (or, as I have come to affectionately refer to it, TICS) is my humble attempt to flex my puny web technology muscles and use my genuine love for making twines to make a twine that isn’t just an interactive story or a sad little tale that makes you feel like you just listened to a Smiths record (both of which are great things when done properly, I might add).
I’m planning to bring an interactive, high-fantasy world to life in my twine.
TICS is currently under development, and I intend for this post to act as a living diary of updates, so you can, if you are interested, track its progress.
This is where I’ll keep track of all the features I’m trying to implement(), have succeeded in implementing(), and have failed in implementing()
FEATURES, in alphabetical order
- At least five cities/holdings in world that are fully accessible
- Combat system (will be PokΓ©mon-like) - combat demo
- Commerce system
- Date-time systems
- Inhabitants that you can interact with and that have their own schedules.
- Joinable in-game factions
- Level-up system
- Multiple endings
- Overarching storyline
- Randomised combat encounters, with multiple enemies each having different strategies and movesets - combat demo
- Reputation system (will change NPC and faction member reactions to you)
- Sidequests
- Wearable/consumable items
OPTIONAL, ADVANCED FEATURES (also in alphabetical order)
- Ability to fight land wars ( This will probably be an extension of the combat system, with added repercussions for the world’s power balance. It isn’t very likely, but, well, let’s see where the story takes us)!
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