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Saturday, 8 April 2017

The Inquest - Cursed Sword

Post #3 of my project open-sourcing and self-publishing initiative is a project I've been working on for a long time, off and on.




The Inquest - Cursed Sword (or, as I have come to affectionately refer to it, TICS) is my humble attempt to flex my puny web technology muscles and use my genuine love for making twines to make a twine that isn’t just an interactive story or a sad little tale that makes you feel like you just listened to a Smiths record (both of which are great things when done properly, I might add).

I’m planning to bring an interactive, high-fantasy world to life in my twine.

TICS is currently under development, and I intend for this post to act as a living diary of updates, so you can, if you are interested, track its progress.

This is where I’ll keep track of all the features I’m trying to implement(πŸ•), have succeeded in implementing(✅), and have failed in implementing(❌)


FEATURES, in alphabetical order

  • At least five cities/holdings in world that are fully accessible πŸ•
  • Combat system (will be PokΓ©mon-like) ✅ - combat demo
  • Commerce system πŸ•
  • Date-time systems πŸ•
  • Inhabitants that you can interact with and that have their own schedules. πŸ•
  • Joinable in-game factions πŸ•
  • Level-up system πŸ•
  • Multiple endings πŸ•
  • Overarching storyline πŸ•
  • Randomised combat encounters, with multiple enemies each having different strategies and movesets ✅ combat demo
  • Reputation system (will change NPC and faction member reactions to you) πŸ•
  • Sidequests πŸ•
  • Wearable/consumable items πŸ•
OPTIONAL, ADVANCED FEATURES (also in alphabetical order)
  • Ability to fight land wars ( This will probably be an extension of the combat system, with added repercussions for the world’s power balance. It isn’t very likely, but, well, let’s see where the story takes us)! πŸ•
TO BE CONTINUED (will keep updating as I think of features). If you’ve got a prospective feature you’d like to see included in the project, please leave it in the comments and I’ll get back to you on it! πŸ™‚

You can find the project in early prototype form on itch.io, and the source code on Github.

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